While sending data over network,
the data link layer divide into frames. Framing have several advantages than
send raw very large data. It reduces the probability of error and reduces the
amount of retransmission needed.
There exist two general methods for framing: fixed size framing and variable size
framing. In fixed size framing, the data divided into fixed size frames and
send over the transmission media. In fixed-size framing, there is no need for
defining the boundaries of the frames; the size itself can be used as a
delimiter. ATM network use fixed size packets called cells.
In variable size framing, the data divided into variable
size frames. Here the network system needs a mechanism to distinguish the end
of a packet and beginning of another one. Two protocols are used for this
purpose: character oriented protocol and
bit oriented protocol.
Character-Oriented Protocols
In character-oriented protocol,
we add special characters (called flag) to distinguish beginning and end of a
frame. Usually flag has 8-bit length. The character-oriented protocols are
popular only with text data. While using character–oriented protocol another
problem is arises, pattern used for the flag may also part of the data
to send. If this happens, the destination
node, when it encounters this pattern in the middle of the data, assumes it has
reached the end of the frame. To deal with this problem, a byte stuffing (also known as
character stuffing) approach was included to character-oriented protocol. In byte stuffing a special byte is add to the data part, this is known as escape character (ESC). The escape characters have a predefined pattern. The receiver removes the escape character and keeps the data part. It cause to another problem, if the text contains escape characters as part of data. To deal with this, an escape character is prefixed with another escape character. The following figure explains everything we discussed about character stuffing.
character stuffing) approach was included to character-oriented protocol. In byte stuffing a special byte is add to the data part, this is known as escape character (ESC). The escape characters have a predefined pattern. The receiver removes the escape character and keeps the data part. It cause to another problem, if the text contains escape characters as part of data. To deal with this, an escape character is prefixed with another escape character. The following figure explains everything we discussed about character stuffing.
Byte stuffing |
Bit-Oriented Protocols
In a bit-oriented protocol, the data to send is a series
of bits. In order to distinguish frames, most protocols use a bit pattern of
8-bit length (01111110) as flag at the beginning and end of each frame. Here
also cause the problem of appearance of flag in the data part to deal with this
an extra bit added. This method is called bit
stuffing. In bit stuffing, if a 0 and five successive 1
bits are encountered, an extra 0 is added. The receiver node removes the extra-added
zero. This process is illustrate below,
Simply,
Bit stuffing is the process of adding one extra 0
whenever five consecutive 1s follow a 0 in the data. Byte stuffing is the method of adding 1 extra byte if
there is a flag or escape character in the text.
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Great!! Had all my doubts cleared.
ReplyDeleteWhy do you need to stuff a bit after 5 1-bits? Wouldn't it be sufficient if i converted 111111 to 1111101? After all, the sender still knows where the frame begins and ends, and this way, i would have less stuffed bits -> less data to send.
ReplyDeleteexcellent explaination !
ReplyDeleteThanks
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