Congestion is a situation in networks, in
which too many packets are present in a part of the subnet, that cause to
degradation of performance. We use congestion control algorithms to deal with
congestion. There exist several congestion control algorithms. Those are
broadly classified into two: open loop and closed loop.
Open-loop congestion control policies are preventing
congestion before it happens. Congestion control is handled either by source or
by destination host.
Re-transmission Policy
Retransmission in computer
networks is one necessary process. Retransmission increases the reliability of
data delivery. Retransmission is happen
either of the sender or receiver feels that data exchanged was corrupted or
dropped on the way. Good retransmission policy avoid congestion in the network.
Window Policy
The window used at the sender may also cause
congestion. The Selective Repeat window is better than the Go-Back-N window.
Acknowledgment Policy
The acknowledgment policy may also affect congestion.
Acknowledgement policies define whether acknowledge each packet or acknowledge
a group of packets and so on.
Discarding Policy
A good discard policy also reduce the probability
happen congestion. For instance, in a audio transmission, if the strategy is to
discard less sensitive packets when congestion is probable to happen, the quality
of sound is still preserved and congestion is prevented.
Admission Policy
An admission policy can also prevent congestion. For
example, deny access to the channel if there is a chance to congestion.
Closed-Loop Congestion Control
Closed-loop congestion
control methods try to
overcome congestion after it happens.
Some of the closed-loop congestion control mechanisms are,
Backpressure
In backpressure method, once a congested then it stops the receiving of
packets from its immediate upstream node. This may cause the upstream node to
become congested and then it stops receiving of packets from its immediate upstream
node. And this process continues up to sender. Sender then stops sending. This
can only applicable to virtual circuit networks because each node need to know
its upstream one.
Choke Packet
A choke packet is a special
packet sent by a congested node to the source to notify congestion. In choke packet
method the congested node send chock packet directly to sender it does not
notify any intermediate one.
Implicit Signaling
In
this method there is no explicit communication between sender and congested node.
The sender determines that there is a congestion in the network implicitly. For
example, if there is no acknowledgement for many packets from receiver.
Explicit Signaling
In
this method the congested node explicitly notify sender about congestion. The
difference between chock packet and explicit signaling is that, in chock packet
the congested node create a special packet to notify congestion but, in
explicit signaling the signal is included in the packets that carry data.
The node that experiences congestion can explicitly send a
signal to the source or destination.
Forward Signaling
A bit can be set in a packet moving in the direction of
the congestion. This bit notifies the receiver that there is congestion. Then
the receiver takes actions to alleviate congestion.
Backward Signaling
A bit can be set in a packet moving in the direction
opposite to the congestion. This bit notifies the source that there is a congestion
and need to slow down the sending of packets.
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